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Devlog
Kosmodrom: Zero Vector (C64)
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Devlog
Delay in the Basement
May 01, 2026
by
b4sh3cl1ps3
Quick devlog update. Work has piled up, so the release is on hold for now. No shortcuts — I want to do this right. The game isn’t going anywhere. In fact, I’m expanding it, polishing things, and...
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Dirty Release Incoming.
April 05, 2026
by
b4sh3cl1ps3
#underground, #c64, #fans
The time is coming. Soon, I’ll be releasing my game in proper dirty style, the way it’s meant to be. Just raw code, retro chaos, and underground vibes. Fans/testers will get 5.25” disks. Rest: d...
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Custom Tools, XUM & Floppy Drives: My Retro Workflow
April 04, 2026
by
b4sh3cl1ps3
#c64, #8-bit, #homebrew, #bash, #tools
Pixels meet magnetic disk. Writing the Kosmodrom: Zero Vector demo to a real 5.25” floppy drive! Using my own custom menu wrapper for OpenCBM to speed up the burning process and avoid typing command...
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My Retro Dev BattleStation! 🕹️ C64 + RPi
April 03, 2026
by
b4sh3cl1ps3
1
#commodore-64, #c64, #retro, #8-bit, #homebrew
Testing new levels on the real C64 hardware! I should probably get some sleep eventually, but the SID music is just too damn catchy. :) P.S. Massive shoutout to larkadiusz and dawidwozipiwo for supply...
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Road to Release: New Levels!
April 02, 2026
by
b4sh3cl1ps3
#new-levels, #bug fixes, #puzzle
I’ve added new levels from 2-9, plus 3 additional levels. I’ve fixed an incorrect point count. The smooth transition between levels has been modified. I’m thinking about the final touches. Behin...
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