echo "retro::hobbyist::linux::bsd*::c64" >> /etc/motd
After 26 years of silence, I’m back to what I love most. No excuses, no looking back. Just the raw truth of the machine. Dreams of coding without barriers don't have an expiration date. I’m bringing the 8-bit soul of the SID chip into the light of modern terminals. Silence is over. It's time for code.
MY TOOLKIT:
Core: ANSI C + SDL2 - the rock-solid foundation
Low-Level: 6502 & x86 ASM - for every CPU cycle and direct register hit
Automation: Bash & Python - the glue for modern flexibility
Fun Stuff: C64 tricks & SID - always remember
CURRENT PROJECTS:
KOSMODROM ZERO VECTOR (C64)
A chaotic physics-based space shooter written in Assembly. (breakout style)
GRID BUFFER (Linux)
A Tetris-like game with multiple modes and hex-based bricks. Fast, minimal, and still evolving.
COSMIC BREAKER (Linux/FreeBSD)
A fast-paced breakout-style game with dynamic music and chaotic gameplay. Work in progress — bugs included.